Click to start playing!
Last updated:
Guide Fireboy through lava and Watergirl through water in this classic co-op puzzle platformer. Solve 32 Forest Temple levels solo or with a friend.
Attribution & hosting notice
Pizza Edition hosts a free HTML5 browser build for convenience. We are not the official developer or publisher of this game. Rights remain with the original owners. Copyright / DMCA
Fireboy and Watergirl: Forest Temple is Oslo Albet’s co-op puzzle platformer. One player (or one person on two hands) guides Fireboy through lava-safe routes while Watergirl handles water pools. Green slime hurts both. Red gems belong to Fireboy, blue gems to Watergirl, and both must stand in their matching exits to clear a level.
The Forest Temple set mixes levers, push buttons, elevators, light beams, and boxes that only one character can shove into place. Solo players hot-swap attention between WASD (Watergirl) and the arrow keys (Fireboy). With a friend on the same keyboard, the temple becomes a conversation about who presses what and when.
Pizza Edition hosts the classic forest episode at /game/fireboywatergirl. Later temple games (2–4) exist as separate pages if you want ice, light, or crystal mechanics afterward. The Forest Temple’s teaching style is visual: hazard color equals character color. Once that clicks, every later temple trick is just a fancier switch. What separates clear times is coordination debt — how long one hero waits idle while the other solves a wing. Cutting that idle time is the real speed skill for solo players.
Families often discover the game as a two-keyboard-hands activity. Agree who “owns” which character before a hard room so you stop mid-air key collisions.
Control Watergirl with W/A/S/D and Fireboy with the arrow keys. Jump with W or Up respectively. Move each hero only onto surfaces safe for them: Fireboy may wade in lava but dies in water; Watergirl is the opposite. Avoid green goo with both.
Collect your color gems when the path is safe — skipping gems usually still lets you finish, but full clears are the real puzzle. Stand on floor buttons, pull levers, and ride lifts so your partner can cross. Boxes and mirrors (where present) need deliberate pushes; do not trap a character behind a block you cannot yank back.
Reach both exit doors in the same clear. If either character dies, the level resets. Take turns when solo: park one hero on a safe ledge, solve the other’s segment, then synchronize the final door stand. Some levers stay toggled; some buttons need constant standing weight. Test with a short step onto a switch before you commit both characters to a timed gate. Elevators that crush or drop into pools should be ridden only after you confirm the destination ledge is elemental-safe for that hero.
Mirror puzzles and light beams, when present, usually need one hero on a pedestal while the other crosses. If a beam blocks a door, search for the movable mirror or crystal the room introduced rather than jumping into lava out of frustration.
A:Yes. Use both hands (WASD + arrows) or pause one character on safe ground while you move the other.
A:Red gems are for Fireboy, blue for Watergirl. Collecting them is part of a full clear.
A:Green slime and off-color pools are lethal. Double-check liquid color before you jump in.
A:The classic set includes dozens of temple rooms (commonly listed as 32 in Forest Temple editions). Your embed’s select screen is authoritative.
A:No. Movement, timing, and switches solve every room.
A:On Pizza Edition, later temples are separate game pages (fireboywatergirl2, etc.), not unlocked inside this embed.
A:Levels can often be finished without a full gem clear, but gem routes teach the intended path and are better practice.
A:Green goo is the shared hazard — treat it like spikes for either hero.