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Run a monkey supermarket in this free idle management game. Grow crops, stock shelves, hire helpers, and expand your store across multiple branches.
Attribution & hosting notice
Pizza Edition hosts a free HTML5 browser build for convenience. We are not the official developer or publisher of this game. Rights remain with the original owners. Copyright / DMCA
Monkey Mart puts you in charge of a tiny supermarket staffed by monkeys. You begin with a simple produce patch and a handful of shelves, then grow into a multi-aisle store that sells bananas, corn, dairy, bakery items, and eventually specialty goods like peanut butter and ice cream. The loop is physical rather than menu-driven: you walk the floor, harvest from garden plots, carry stock to the right shelf, and ring up shoppers who form a line at the counter.
What makes the browser version stick is how idle helpers change the pace. Early on you do every job yourself. Later you hire assistants who farm, restock, or handle checkout so you can unlock the next product line instead of sprinting back and forth. Coins from sales fund those hires, new stations, and store expansions. There is no single “win” screen — progress is measured by how smoothly the mart runs when you step away from a task.
This page’s guide is written for the Pizza Edition embed at /game/monkeymart. Product names and unlock order can vary slightly by build, but the core supermarket loop — grow, stock, sell, automate — is consistent.
Move with WASD or the arrow keys. Walk into garden plots to plant or harvest when a crop is ready, then carry the goods to the matching shelf to restock. Customers path to items they want; when they finish shopping they wait at the register — walk up to them to take payment and collect coins.
Spend coins on new product stations, layout expansions, and helper monkeys. Helpers typically specialize: one may keep a crop plot producing, another may refill shelves, and another may stay at checkout. Prioritize unlocks that remove your biggest bottleneck. If shelves stay empty while you are stuck harvesting, hire farming help first. If a long checkout line forms while shelves are full, automate the register.
On touch devices, on-screen sticks or tap-to-move may appear depending on the build; if movement feels awkward, a keyboard is clearer for weaving between aisles. Keep an eye on customer patience — long waits mean lost sales even if your back room is overflowing.
A:No. The point of helpers is to automate farming, stocking, and checkout so income continues while you focus on unlocks.
A:Earn coins from sales and buy the next station or expansion when it appears in the upgrade flow for your build.
A:Automate whichever job you personally spend the most time on — usually harvesting or checkout in the early mart.
A:Yes. If they wait too long at empty shelves or at the register, you lose that sale, so staffing matters.
A:The mode is open-ended. Keep expanding branches and product lines as far as the embed allows.
A:Movement is keyboard-oriented (WASD / arrows). Interactions happen by walking into stations and customers rather than separate hotkeys in the common builds.
