Click to start playing!
Last updated:
Command armored tanks through top-down battlefields filled with enemies and turrets. Collect coins, upgrade weapons and armor, and conquer every level.
Attribution & hosting notice
Pizza Edition hosts a free HTML5 browser build for convenience. We are not the official developer or publisher of this game. Rights remain with the original owners. Copyright / DMCA
Awesome Tanks is a top-down arcade tank campaign: you pilot armored vehicles through enclosed bases packed with enemy tanks, turrets, and destructible clutter. Coins and pickups dropped in-stage fund armor, firepower, and mobility upgrades between missions. The tone is pick-up-and-play rather than simulation — circle-strafing and focus fire matter more than realistic ballistics.
On Pizza Edition the game runs from /embed/awesometanks. Missions gate progress behind surviving waves and clearing objectives. Different hull unlocks change how greedy you can be with reloads versus peeks.
This guide assumes twin-stick style keyboard movement with mouse aiming, which matches the common web version’s scheme described in our game data and typical to the series. Arcade tanks punish greed twice: once when you overextend for a coin, and again when you enter the shop and buy pure damage while still dying to chip fire. The satisfying loop is clearing a base with leftover armor, then spending calmly.
Destructible scenery is both cover and a trap — a crate pile blocks enemy sight until you carve a hole that points both ways. Peek with intent.
Level design in Awesome Tanks usually funnels you through courtyards, then into tighter corridors where splash damage matters more. Learn to back into rooms you already cleared so reinforcements cannot surround you. Coin clusters behind gated doors are often optional — clear the spawn threat before you tunnel toward glitter.
Move with WASD or the arrow keys. Aim with the mouse and left-click to fire the main gun. Keep the reticle ahead of moving targets; shots are projectiles, not hitscan lasers. Strafe while shooting so turrets track where you were.
Collect coins and temporary power-ups during a stage, then open the upgrade shop between levels to raise damage, armor, or speed. Prioritize survivability if you keep exploding mid-map, or damage if clears feel slow. Destroy crates for extra pickups, but not at the cost of eating a rocket in the open.
When a room has multiple turrets, break line of sight with walls, bait a volley, then peek. Boss-scale enemies telegraph slower shots — dodge first, empty clips second. Reload discipline: empty clips behind cover, not mid-strafe in a doorway. When enemies spawn from doors, pre-aim the entrance rather than hunting stragglers in corners. If a miniboss has a shield pattern, count shots between openings instead of spraying the whole clip into armor.
Sound matters when enemies off-screen spool up. Stereo cues tell you which doorway is about to spawn trouble. Pair that with minimap-less awareness: clear corners with the mouse already pre-aimed.
A:Mouse aim + left-click fire is the standard web control scheme.
A:Spend coins from battles in the between-level upgrade menu on stats like armor, weapons, and speed.
A:When the embed unlocks alternate hulls, pick them from the tank select — stats differ even if the loop stays the same.
A:Short buffs such as damage spikes, faster reloads, or shields. Exact icons depend on the build.
A:This page focuses on the single-player stage/campaign loop in the embed.
A:Movement can be keyboard-only, but aiming expects a mouse for precise turret work.
A:Campaign-style runs typically keep purchased upgrades for the rest of that progression path. Starting a fresh profile may reset them.
A:Lead the target — shells take time to arrive.